![]() ![]() We've also enabled this Belt to drop again. The "Flasks you Use apply to Linked Targets" modifier on the Ceinture of Benevolence Unique Belt has been re-enabled, it now only applies to Non-Unique Utility Flasks you Use.The Heist Locker Hideout decoration is now unlocked when you first visit the Rogue Harbour in a League, rather than upon completing The Rogue Harbour quest.The Caster Passive Skill Mastery which provides a chance to open nearby Chests when you Cast a Spell no longer opens Curio Displays in Heist.Updated the explode visuals for the Crucible Passive Tree skill that causes Totems to Explode on Death to be more appropriate.Crucible Passive Tree Skills that cause the item to sell for an additional Unique Item can no longer be transferred onto other unrelated Base Types by combining Crucible Passive Trees.Unique Items obtained by selling an item with a Crucible Passive Tree now come with their own Crucible Passive Tree, with the first skill allocated.The Crucible Passive that granted Weapon Elemental Damage and cannot Inflict Elemental Ailments can no longer roll.Added an indicator to the Crucible Forge user interface which displays the relative difficulty for the amount of channelling you have done, and how close you are to fully-channelling the encounter.This patch contains updates to the Crucible Forge user interface, as well as a number of other improvements and bug fixes. Fixed a bug where explosives in the Olroth, Origin of the Fall encounter were not destroying crystals.Added a "Crucible Item" filter to the Miscellaneous filters section on the Path of Exile: Trade website.Note Geodes have a higher chance to drop in high-tier Maps, and their drop chance is affected by item quantity. Lower-tier Crucible monsters are now more likely to drop these. Increased the drop rate of Igneous Geodes.This should result in smoother progression on the experience bar while channelling. Increased the amount of Crucible Passive Skill Tree experience gained from encounters, particularly for encounters that are not fully-channelled.In addition, Crucible Bosses have had their life further reduced by roughly 20%. Crucible monsters now have less life at all levels, most notably in Part 2 of the campaign, and in low-tier Maps.Crucible monsters now have much less damage reduction, except when channeled to maximum difficulty. ![]() This patch includes notes from 3.21.0b, some notes from 3.21.0c and Hotfix 9 for PC.
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